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Some novel applications of VR in the domain of health

dc.contributor.authorGrogna, David
dc.contributor.authorStassart, Céline
dc.contributor.authorSERVOTTE, Jean-Christophe
dc.contributor.authorBRAGARD, Isabelle
dc.contributor.authorEtienne, Anne-Marie
dc.contributor.authorVerly, Jacques
dc.contributor.authorVerly, Jacques
dc.contributor.authorBagnara, S.
dc.contributor.authorTartaglia, R.
dc.contributor.authorAlbolino, S.
dc.contributor.authorFujita, Y.
dc.date.accessioned2023-05-09T21:05:32Z
dc.date.available2023-05-09T21:05:32Z
dc.date.issued2019
dc.identifier.urihttps://luck.synhera.be/handle/123456789/1805
dc.identifier.doi10.1007/978-3-319-96059-3_49en_US
dc.description.abstractRecent progress in virtual reality (VR) technologies make immersion more accessible to everyone, and, in particular, developments aimed at the entertainment industry are being brought into to the domain of health. The main uses of VR in health are of two forms. First, it is a new method to diagnose and to treat patients; second, it is a new method to train and/or teach healthcare and emergency-response professionals. There are several reasons for using VR in healthcare. First, virtual environments (VE) are fully under control, so that the user (patient or professional) is then safe from any harm and the session can be interrupted if necessary. Second, there are many instances where placing the user in a real environment would be very hard to do and/or very costly. A major advantage of VR is that this user can instead be immerged in an equivalent artificial/virtual environment through the use of immersive technologies. Third, with regard to teaching, a significant advantage of VR is that it allows one “to bring the body to learning”, thereby effectively embedding new knowledge into the muscles. Below, we describe several uses of VR at our university in the domain of health. © Springer Nature Switzerland AG 2019.en_US
dc.language.isoENen_US
dc.subjectVirtual realityen_US
dc.subjectVirtual reality applicationsen_US
dc.subjectHealth careen_US
dc.subjectEmergency responseen_US
dc.subjectEntertainment industryen_US
dc.subjectImmersive technologiesen_US
dc.subjectNovel applicationsen_US
dc.subjectReal environmentsen_US
dc.subjectRecent progressen_US
dc.subjectErgonomicsen_US
dc.titleSome novel applications of VR in the domain of healthen_US
dc.typeLivre/Ouvrage ou monographieen_US


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