dc.rights.license | CC0 | en_US |
dc.contributor.author | Chevalier, Sabrina | |
dc.contributor.author | Paquay, Méryl | |
dc.contributor.author | Goffoy, Jonathan | |
dc.contributor.author | SERVOTTE, Jean-Christophe | |
dc.contributor.author | Stipulante, Samuel | |
dc.contributor.author | Ghuysen, Alexandre | |
dc.date.accessioned | 2024-02-09T14:24:37Z | |
dc.date.available | 2024-02-09T14:24:37Z | |
dc.date.issued | 2023-11-03 | |
dc.identifier.uri | https://luck.synhera.be/handle/123456789/2607 | |
dc.identifier.doi | https://doi.org/10.1080/20479700.2023.2281066 | en_US |
dc.description.abstract | In recent years, Virtual Reality (VR) has been increasingly used to train healthcare professionals.
However, certain aspects of its application, such as the relationship between VR environments,
training, and Sense of Presence (SoP), have yet to be explored. SoP impacts learners’
performances in certain learning situations, whereas in others, it does not. This study aimed
to investigate the impact of VR, including SoP, on immersive mass incident simulation
performances. A cross-sectional study was performed by immersing 83 undergraduate
students (ambulance attendants, student nurses, and medical students) in a VR simulation.
Questionnaires were administered before, during, and after the simulation to assess
variables impacting non-technical skills. The results revealed that SoP was not associated
with performance (P = 0.66). However, performance was associated with the learners’
perceptions of the VR environment (P = 0.008). Therefore, the impact of environmental
perception on performance should be considered, allowing instructors to promote optimal
training in VR. Moreover, SoP may impact performance in certain types of learning, like
emotional skills training. Thus, VR should be chosen as a simulation modality to encourage
reflexivity through rapid feedback and learning skills in the affective domain. | en_US |
dc.description.abstracten | In recent years, Virtual Reality (VR) has been increasingly used to train healthcare professionals.
However, certain aspects of its application, such as the relationship between VR environments,
training, and Sense of Presence (SoP), have yet to be explored. SoP impacts learners’
performances in certain learning situations, whereas in others, it does not. This study aimed
to investigate the impact of VR, including SoP, on immersive mass incident simulation
performances. A cross-sectional study was performed by immersing 83 undergraduate
students (ambulance attendants, student nurses, and medical students) in a VR simulation.
Questionnaires were administered before, during, and after the simulation to assess
variables impacting non-technical skills. The results revealed that SoP was not associated
with performance (P = 0.66). However, performance was associated with the learners’
perceptions of the VR environment (P = 0.008). Therefore, the impact of environmental
perception on performance should be considered, allowing instructors to promote optimal
training in VR. Moreover, SoP may impact performance in certain types of learning, like
emotional skills training. Thus, VR should be chosen as a simulation modality to encourage
reflexivity through rapid feedback and learning skills in the affective domain. | en_US |
dc.description.sponsorship | None | en_US |
dc.language.iso | EN | en_US |
dc.publisher | Taylor & Francis | en_US |
dc.relation.ispartof | INTERNATIONAL JOURNAL OF HEALTHCARE MANAGEMENT | en_US |
dc.rights.uri | https://www.tandfonline.com/ | en_US |
dc.subject | simulation | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | impact | en_US |
dc.title | Impact of virtual reality on performance among undergraduate healthcare professionals: A cross-sectional study | en_US |
dc.title.en | Impact of virtual reality on performance among undergraduate healthcare professionals: A cross-sectional study | en_US |
dc.type | Article scientifique | en_US |
synhera.classification | Sciences de la santé humaine | en_US |
synhera.institution | FoRS | en_US |
synhera.otherinstitution | Université de Liège | en_US |
synhera.cost.total | 0 | en_US |
synhera.cost.apc | 0 | en_US |
synhera.cost.comp | 0 | en_US |
synhera.cost.acccomp | 0 | en_US |
dc.description.version | Oui | en_US |
dc.rights.holder | Université de Liège | en_US |