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Impact of virtual reality on performance among undergraduate healthcare professionals: A cross-sectional study

dc.rights.licenseCC0en_US
dc.contributor.authorChevalier, Sabrina
dc.contributor.authorPaquay, Méryl
dc.contributor.authorGoffoy, Jonathan
dc.contributor.authorSERVOTTE, Jean-Christophe
dc.contributor.authorStipulante, Samuel
dc.contributor.authorGhuysen, Alexandre
dc.date.accessioned2024-02-09T14:24:37Z
dc.date.available2024-02-09T14:24:37Z
dc.date.issued2023-11-03
dc.identifier.urihttps://luck.synhera.be/handle/123456789/2607
dc.identifier.doihttps://doi.org/10.1080/20479700.2023.2281066en_US
dc.description.abstractIn recent years, Virtual Reality (VR) has been increasingly used to train healthcare professionals. However, certain aspects of its application, such as the relationship between VR environments, training, and Sense of Presence (SoP), have yet to be explored. SoP impacts learners’ performances in certain learning situations, whereas in others, it does not. This study aimed to investigate the impact of VR, including SoP, on immersive mass incident simulation performances. A cross-sectional study was performed by immersing 83 undergraduate students (ambulance attendants, student nurses, and medical students) in a VR simulation. Questionnaires were administered before, during, and after the simulation to assess variables impacting non-technical skills. The results revealed that SoP was not associated with performance (P = 0.66). However, performance was associated with the learners’ perceptions of the VR environment (P = 0.008). Therefore, the impact of environmental perception on performance should be considered, allowing instructors to promote optimal training in VR. Moreover, SoP may impact performance in certain types of learning, like emotional skills training. Thus, VR should be chosen as a simulation modality to encourage reflexivity through rapid feedback and learning skills in the affective domain.en_US
dc.description.abstractenIn recent years, Virtual Reality (VR) has been increasingly used to train healthcare professionals. However, certain aspects of its application, such as the relationship between VR environments, training, and Sense of Presence (SoP), have yet to be explored. SoP impacts learners’ performances in certain learning situations, whereas in others, it does not. This study aimed to investigate the impact of VR, including SoP, on immersive mass incident simulation performances. A cross-sectional study was performed by immersing 83 undergraduate students (ambulance attendants, student nurses, and medical students) in a VR simulation. Questionnaires were administered before, during, and after the simulation to assess variables impacting non-technical skills. The results revealed that SoP was not associated with performance (P = 0.66). However, performance was associated with the learners’ perceptions of the VR environment (P = 0.008). Therefore, the impact of environmental perception on performance should be considered, allowing instructors to promote optimal training in VR. Moreover, SoP may impact performance in certain types of learning, like emotional skills training. Thus, VR should be chosen as a simulation modality to encourage reflexivity through rapid feedback and learning skills in the affective domain.en_US
dc.description.sponsorshipNoneen_US
dc.language.isoENen_US
dc.publisherTaylor & Francisen_US
dc.relation.ispartofINTERNATIONAL JOURNAL OF HEALTHCARE MANAGEMENTen_US
dc.rights.urihttps://www.tandfonline.com/en_US
dc.subjectsimulationen_US
dc.subjectVirtual realityen_US
dc.subjectimpacten_US
dc.titleImpact of virtual reality on performance among undergraduate healthcare professionals: A cross-sectional studyen_US
dc.title.enImpact of virtual reality on performance among undergraduate healthcare professionals: A cross-sectional studyen_US
dc.typeArticle scientifiqueen_US
synhera.classificationSciences de la santé humaineen_US
synhera.institutionFoRSen_US
synhera.otherinstitutionUniversité de Liègeen_US
synhera.cost.total0en_US
synhera.cost.apc0en_US
synhera.cost.comp0en_US
synhera.cost.acccomp0en_US
dc.description.versionOuien_US
dc.rights.holderUniversité de Liègeen_US


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