- Accueil de LUCK
- HENALLUX
- FoRS
- Santé
- Voir le document
Voir/ Ouvrir
Date
2023-11-03Auteur
Chevalier, Sabrina
Paquay, Méryl
Goffoy, Jonathan
Stipulante, Samuel
Ghuysen, Alexandre
Metadata
Afficher la notice complètePartage ça
Impact of virtual reality on performance among undergraduate healthcare professionals: A cross-sectional study
Résumé
In recent years, Virtual Reality (VR) has been increasingly used to train healthcare professionals.
However, certain aspects of its application, such as the relationship between VR environments,
training, and Sense of Presence (SoP), have yet to be explored. SoP impacts learners’
performances in certain learning situations, whereas in others, it does not. This study aimed
to investigate the impact of VR, including SoP, on immersive mass incident simulation
performances. A cross-sectional study was performed by immersing 83 undergraduate
students (ambulance attendants, student nurses, and medical students) in a VR simulation.
Questionnaires were administered before, during, and after the simulation to assess
variables impacting non-technical skills. The results revealed that SoP was not associated
with performance (P = 0.66). However, performance was associated with the learners’
perceptions of the VR environment (P = 0.008). Therefore, the impact of environmental
perception on performance should be considered, allowing instructors to promote optimal
training in VR. Moreover, SoP may impact performance in certain types of learning, like
emotional skills training. Thus, VR should be chosen as a simulation modality to encourage
reflexivity through rapid feedback and learning skills in the affective domain.