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Virtual Reality Experience: Immersion, Sense of Presence, and Cybersickness

dc.rights.licenseCC0en_US
dc.contributor.authorSERVOTTE, Jean-Christophe
dc.contributor.authorGoosse, M.
dc.contributor.authorHetzel Campbell, S.
dc.contributor.authorDardenne, N.
dc.contributor.authorPilote, B.
dc.contributor.authorSimoneau, I.-L.
dc.contributor.authorGuillaume, M.
dc.contributor.authorBRAGARD, Isabelle
dc.contributor.authorGhuysen, A.
dc.date.accessioned2021-05-04T08:11:35Z
dc.date.available2021-05-04T08:11:35Z
dc.date.issued2020
dc.identifier.urihttps://luck.synhera.be/handle/123456789/946
dc.identifier.doi10.1016/j.ecns.2019.09.006en_US
dc.description.abstractIntroduction Virtual reality (VR) is a recent topic in healthcare education. Little is known about the factors affecting the immersion and the sense of presence in VR. This study aimed to understand the elements that influence the sense of presence among undergraduate healthcare students and postgraduate (PG). Methods Undergraduate healthcare students (n = 42) and PG (n = 19) were immersed in a mass casualty incident–immersive simulation. Participants completed questionnaires before (immersion propensity, stress) and after immersion (sense of presence, stress, cybersickness, and satisfaction). The qualitative component of the study provided the context for the quantitative results. Results The sense of presence was high among both groups but higher among PG (p = .02) and was positively correlated to immersion propensity (r = 0.36; p < .001). The level of cybersickness was low despite a discomfort induced by the VR material. A significant group-by-time effect was found for stress (p < .001). Stress levels increased more in the PG through the immersion without effect on the sense of presence. Conclusion In accordance with the results, the mass casualty incident–immersive simulation induced a high level of sense of presence and a low level of cybersickness. The sense of presence was correlated with the individual immersion propensity.en_US
dc.description.sponsorshipOTHen_US
dc.language.isoENen_US
dc.publisherElsevieren_US
dc.relation.ispartofClinical Simulation in Nursing2020en_US
dc.relation.isreferencedbyhttps://www.nursingsimulation.org/article/S1876-1399(18)30324-4/fulltexten_US
dc.rights.urihttps://www.nursingsimulation.org/article/S1876-1399(18)30324-4/fulltexten_US
dc.subjectimmersion processen_US
dc.subjectsimulationen_US
dc.subjectvirtual realityen_US
dc.subjectsense of presenceen_US
dc.titleVirtual Reality Experience: Immersion, Sense of Presence, and Cybersicknessen_US
dc.typeArticle scientifiqueen_US
synhera.classificationSciences de la santé humaine>>Sciences infirmièresen_US
synhera.institutionHENALLUXen_US
synhera.otherinstitutionULiègeen_US
synhera.otherinstitutionUniversity of British Columbia - Vancouveren_US
synhera.otherinstitutionHaute Ecole Libre Mosaneen_US
synhera.cost.total0en_US
synhera.cost.apc0en_US
synhera.cost.comp0en_US
synhera.cost.acccomp0en_US
dc.description.versionOuien_US
dc.rights.holderULiègeen_US


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