• Efficacy of a Short Role-Play Training on Breaking Bad News in the Emergency DepartmentPeer reviewedOpen access 

      2019, SERVOTTE, Jean-Christophe; BRAGARD, Isabelle; Szyld, D.; Van Ngoc, P.; Scholtes, B.; Van Cauwenberge, I.; Donneau, A.-F.; Dardenne, N.; Goosse, M.; Pilote, B.; Guillaume, M.; Ghuysen, A., HENALLUX
      Article scientifique
      Breaking bad news (BBN) in the emergency department (ED) represents a challenging and stressful situation for physicians. Many medical students and residents feel stressed and uncomfortable with such situations because of insufficient training. Our randomized controlled study aimed to assess the efficacy of a four-hour BBN simulation-based training on perceived selfefficacy, the BBN process, and ...
    • Virtual Reality Experience: Immersion, Sense of Presence, and CybersicknessPeer reviewedOpen access 

      2020, SERVOTTE, Jean-Christophe; Goosse, M.; Hetzel Campbell, S.; Dardenne, N.; Pilote, B.; Simoneau, I.-L.; Guillaume, M.; BRAGARD, Isabelle; Ghuysen, A., HENALLUX
      Article scientifique
      Introduction Virtual reality (VR) is a recent topic in healthcare education. Little is known about the factors affecting the immersion and the sense of presence in VR. This study aimed to understand the elements that influence the sense of presence among undergraduate healthcare students and postgraduate (PG). Methods Undergraduate healthcare students (n = 42) and PG (n = 19) were immersed in a mass ...